Every cursed object needs a price
Cursed objects are a horror staple because they turn temptation into plot: the mirror that shows what you want, the music box that plays only for the dying, the ring that cannot be taken off. What makes one memorable is the bargain, what it gives, what it takes and the one unlikely way to be rid of it.
Each profile combines an object with an origin, a property, a curse and a consequence written to match it, plus a possible escape. Everything is fictional, so use it freely in games and fiction.